Token Release and Application

Token Release Schedule for Ecosystem Co-building

Year
Annual PUNK Release Quantity
Cumulative PUNK Release Quantity
Cumulative Supply Percentage

1

200,000,000

200,000,000

20.000%

2

100,000,000

300,000,000

30.000%

3

50,000,000

350,000,000

35.000%

4

25,000,000

375,000,000

37.500%

5

12,500,000

387,500,000

38.750%

6

6,250,000

393,750,000

39.375%

7

3,125,000

396,875,000

39.688%

8

1,562,500

398,437,500

39.844%

9

781,250

399,218,750

39.922%

10

390,625

399,609,375

39.961%

Token Application Cases

  1. Staking Mining

  2. Creating a "Machine Gun Pool" with PPT for Dual Mining

  3. Purchasing various products or designated products in the app

  4. Stock dividends from the project’s listed shares

  5. Ecosystem Governance

  6. Directly using tokens to purchase physical collectible toys or NFTs, which helps control external sales pressure while continually increasing the user base and platform revenue.

  7. Point Buyback: Points consumed by users in activities such as minting, merging, and forging will be repurchased in PUNK tokens. 50% of the PUNK tokens corresponding to these points will be permanently burned, while the remaining 50% will be distributed to users.

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