# Token Release and Application

### <mark style="color:purple;background-color:red;">**Token Release Schedule for Ecosystem Co-building**</mark>

| Year | Annual PUNK Release Quantity | Cumulative PUNK Release Quantity | Cumulative Supply Percentage |
| ---- | ---------------------------- | -------------------------------- | ---------------------------- |
| 1    | 200,000,000                  | 200,000,000                      | 20.000%                      |
| 2    | 100,000,000                  | 300,000,000                      | 30.000%                      |
| 3    | 50,000,000                   | 350,000,000                      | 35.000%                      |
| 4    | 25,000,000                   | 375,000,000                      | 37.500%                      |
| 5    | 12,500,000                   | 387,500,000                      | 38.750%                      |
| 6    | 6,250,000                    | 393,750,000                      | 39.375%                      |
| 7    | 3,125,000                    | 396,875,000                      | 39.688%                      |
| 8    | 1,562,500                    | 398,437,500                      | 39.844%                      |
| 9    | 781,250                      | 399,218,750                      | 39.922%                      |
| 10   | 390,625                      | 399,609,375                      | 39.961%                      |
| …    | …                            | …                                | …                            |

### <mark style="color:purple;background-color:red;">**Token Application Cases**</mark>

1. **Staking Mining**
2. **Creating a "Machine Gun Pool" with PPT for Dual Mining**
3. **Purchasing various products or designated products in the app**
4. **Stock dividends from the project’s listed shares**
5. **Ecosystem Governance**
6. **Directly using tokens to purchase physical collectible toys or NFTs**, which helps control external sales pressure while continually increasing the user base and platform revenue.
7. **Point Buyback**: Points consumed by users in activities such as minting, merging, and forging will be repurchased in PUNK tokens. 50% of the PUNK tokens corresponding to these points will be permanently burned, while the remaining 50% will be distributed to users.


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